Procedural Log Volume II
This project is a collective of experiments using procedural systems to improve technical knowledge and lay the foundation to create scalable production-ready tools. 
Custom voronoi pattern driven by animated points in 3D space. It is then converted to curves, that are meshed and mapped into a rigged mesh. ​​​​​​​
Point Cloud study to reveal and display mesh driven data. ​​​​​​​
Custom scalable pattern with morph targets driven by a noise attribute. The resulting geometry is then mapped into an animated mesh.
Scalable asset with multiple world space noise deformers that can be controlled with a time slider controller, or by the location of assigned empties. Other controllers can assign the number of layers or how close they can get to each other in realtime. 
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